1312 Interactive

Publishing Games
That Deserve
To Be Played.

Partnering with indie developers from concept to launch and beyond: funding, guidance, and the support your game deserves.

Our Games

Games We Believe In.

Key art for We Are So Cooked  (placeholder)
Coming Soon

We Are So Cooked

by Dwarven Brothers

You and your friends are in trouble. Big trouble. You’ve accidentally killed someone, and now you have to get rid of the evidence. "We Are So Cooked" is a 1-4 player co-op physics-stealth game where the objective is simple: Get the body to the exit. The execution? That’s the hard part.

Key art for Palm Sugar: A Village Story (placeholder)
Coming Soon

Palm Sugar: A Village Story

by Monotusk Studios

Ah, young love! Srinu, our blushing hero, courts his sweetheart in the quaint village of Bellampakam. But it's not all sunshine and rainbows! The village suffocates under a ruthless drug cartel. Step into Palm Sugar, where romance may steal the spotlight, but the shadows tell the real story.

RPG AdventurePixel Art
Key art for Souls of Bombarika (placeholder)
Coming Soon

Souls of Bombarika

by Streetlamp Games

Souls of Bombarika is a puzzle game about saving lives under pressure. Every puzzle is about understanding how the world works - and changing it just enough to make survival possible. Building on the foundation of the original Bombarika, the sequel introduces deeper systemic interactions and more layered scenarios. Each level is a contained system: a house full of objects, timing, and cause-and-effect. You don’t control humans. You reconfigure the environment - moving, activating, and combining objects to alter outcomes and guide everyone to safety.

Puzzlethoughtfulsystems-driven
Key art for The Misadventures of Spaceman Biff (placeholder)
Coming Soon

The Misadventures of Spaceman Biff

by Prescription Studios

Biff is having a bad day. One moment, he’s cruising through the stars, navigating through outer space. The next, he’s crash-landed on a strange alien world, his ship in pieces, and his ticket home orbiting far above. The Misadventures of Spaceman Biff is a punishing jetpack platformer about helping the unluckiest pilot in the galaxy get home. Armed with nothing but his trusty jetpack, your job is to help Biff scale towering mountains, navigate the wreckage of his own ship, and uncover the strange secrets of this bizarre planet.

Rage-baitplatformer
Key art for Winds of Arcana: Ruination (placeholder)
Released

Play as Aryn, a mercenary as you explore the cursed lands of Lirna, in search for your old comrades. Encounter deadly boss fights, epic quests, and challenging platforming. Play as a Lifestyle Elementalist, an Assassin, or a Sorcerer. Explore the perilous world, where each biome has its own theme, lore, dangers, and challenges. Craft your own playstyle, by finding new weapons, unlocking skills and defeating bosses.

Key art for We Are So Cooked  (placeholder)
Coming Soon

We Are So Cooked

by Dwarven Brothers

You and your friends are in trouble. Big trouble. You’ve accidentally killed someone, and now you have to get rid of the evidence. "We Are So Cooked" is a 1-4 player co-op physics-stealth game where the objective is simple: Get the body to the exit. The execution? That’s the hard part.

Key art for Palm Sugar: A Village Story (placeholder)
Coming Soon

Palm Sugar: A Village Story

by Monotusk Studios

Ah, young love! Srinu, our blushing hero, courts his sweetheart in the quaint village of Bellampakam. But it's not all sunshine and rainbows! The village suffocates under a ruthless drug cartel. Step into Palm Sugar, where romance may steal the spotlight, but the shadows tell the real story.

RPG AdventurePixel Art
Key art for Souls of Bombarika (placeholder)
Coming Soon

Souls of Bombarika

by Streetlamp Games

Souls of Bombarika is a puzzle game about saving lives under pressure. Every puzzle is about understanding how the world works - and changing it just enough to make survival possible. Building on the foundation of the original Bombarika, the sequel introduces deeper systemic interactions and more layered scenarios. Each level is a contained system: a house full of objects, timing, and cause-and-effect. You don’t control humans. You reconfigure the environment - moving, activating, and combining objects to alter outcomes and guide everyone to safety.

Puzzlethoughtfulsystems-driven
Key art for The Misadventures of Spaceman Biff (placeholder)
Coming Soon

The Misadventures of Spaceman Biff

by Prescription Studios

Biff is having a bad day. One moment, he’s cruising through the stars, navigating through outer space. The next, he’s crash-landed on a strange alien world, his ship in pieces, and his ticket home orbiting far above. The Misadventures of Spaceman Biff is a punishing jetpack platformer about helping the unluckiest pilot in the galaxy get home. Armed with nothing but his trusty jetpack, your job is to help Biff scale towering mountains, navigate the wreckage of his own ship, and uncover the strange secrets of this bizarre planet.

Rage-baitplatformer
Key art for Winds of Arcana: Ruination (placeholder)
Released

Play as Aryn, a mercenary as you explore the cursed lands of Lirna, in search for your old comrades. Encounter deadly boss fights, epic quests, and challenging platforming. Play as a Lifestyle Elementalist, an Assassin, or a Sorcerer. Explore the perilous world, where each biome has its own theme, lore, dangers, and challenges. Craft your own playstyle, by finding new weapons, unlocking skills and defeating bosses.

Key art for We Are So Cooked  (placeholder)
Coming Soon

We Are So Cooked

by Dwarven Brothers

You and your friends are in trouble. Big trouble. You’ve accidentally killed someone, and now you have to get rid of the evidence. "We Are So Cooked" is a 1-4 player co-op physics-stealth game where the objective is simple: Get the body to the exit. The execution? That’s the hard part.

Key art for Palm Sugar: A Village Story (placeholder)
Coming Soon

Palm Sugar: A Village Story

by Monotusk Studios

Ah, young love! Srinu, our blushing hero, courts his sweetheart in the quaint village of Bellampakam. But it's not all sunshine and rainbows! The village suffocates under a ruthless drug cartel. Step into Palm Sugar, where romance may steal the spotlight, but the shadows tell the real story.

RPG AdventurePixel Art
Key art for Souls of Bombarika (placeholder)
Coming Soon

Souls of Bombarika

by Streetlamp Games

Souls of Bombarika is a puzzle game about saving lives under pressure. Every puzzle is about understanding how the world works - and changing it just enough to make survival possible. Building on the foundation of the original Bombarika, the sequel introduces deeper systemic interactions and more layered scenarios. Each level is a contained system: a house full of objects, timing, and cause-and-effect. You don’t control humans. You reconfigure the environment - moving, activating, and combining objects to alter outcomes and guide everyone to safety.

Puzzlethoughtfulsystems-driven
Key art for The Misadventures of Spaceman Biff (placeholder)
Coming Soon

The Misadventures of Spaceman Biff

by Prescription Studios

Biff is having a bad day. One moment, he’s cruising through the stars, navigating through outer space. The next, he’s crash-landed on a strange alien world, his ship in pieces, and his ticket home orbiting far above. The Misadventures of Spaceman Biff is a punishing jetpack platformer about helping the unluckiest pilot in the galaxy get home. Armed with nothing but his trusty jetpack, your job is to help Biff scale towering mountains, navigate the wreckage of his own ship, and uncover the strange secrets of this bizarre planet.

Rage-baitplatformer
Key art for Winds of Arcana: Ruination (placeholder)
Released

Play as Aryn, a mercenary as you explore the cursed lands of Lirna, in search for your old comrades. Encounter deadly boss fights, epic quests, and challenging platforming. Play as a Lifestyle Elementalist, an Assassin, or a Sorcerer. Explore the perilous world, where each biome has its own theme, lore, dangers, and challenges. Craft your own playstyle, by finding new weapons, unlocking skills and defeating bosses.

Why 1312

We Don't
Just Publish.
We Partner.

The market is full of strong ideas that never find their audience. That's the gap we fill.

01

Respect for Creative Process

Good games need time, and time is the one thing most deals don't give. We plan around your game, not our release calendar.

02

Fair & Transparent Collaboration

Clear terms, written plainly. No fine print, no surprises. The deal works for you, or it isn’t a deal worth signing.

03

Continued Post-Launch Support

We don't disappear after the launch trailer fades. Marketing, community, and updates keep going long after day one.

04

Enduring Partnerships

We stay with developers well past release. When your studio's next game comes around, we want to be the first call you make.

Playtesting Playground

Played by Real
People Before Launch.

The Playground Program is our internal playtesting ecosystem. Early builds, real players, honest signals, shaping every game from day one.

Inside the Playground
A Playground playtest session — played by real people
01
BuildA new playable build ships to the Playground.
02
PlayReal players run real sessions.
03
LearnPatterns are gathered, not assumed.
04
RebuildThe next build answers the last one.

Developer Submissions

Have a game
worth playing?

We're always looking for bold ideas and fearless developers. Tell us what you're building.

Pitch Us Your Game